by Joey Lawsin
The Software Illusion, technically known as the Lawsinium CGI, is a thought-provoking illusion that sets our brains to think otherwise and that everything we see on our computer monitors is physically real. The letters, words, spreadsheets, photos, videos, songs, games, and all other things in our smart tablets, phones, and TV screens are nothing but bleeps or dots of lights. They are all hardware. There are no such things as software.
To understand better the Whys and Hows, let me deviate your thoughts first for a moment by introducing What is a System.
To understand better the Whys and Hows, let me deviate your thoughts first for a moment by introducing What is a System.
Perhaps, sometime during your childhood days, you playfully send messages through a friend using a string telephone. This toy is made up of two tin cans connected at both ends by a 20-foot-long string. One end of this telephone line is hooked up inside your room and the other end is anchored maybe inside a treehouse. As you send information through the first can, your friend receives your messages at the other end of the string through the second can. Visualizing the communication process in slow motion, the incoming message enters the can first; then this message flows into the string; and finally, the outgoing message comes out into the second can. This simple telephone setup illustrates a picture of what a system is and what it is made up of.
In any system, there are always six major components present. Technically, they are the incoming message called the input, the flowing message called the medium, and the outgoing message called the output. Equally, the first can, where the input flows, is called the collector; the string, where the medium flows, is called the carrier; and the second can, where the output flows, is called the actuator. These six elements can also be divided into two parts. The input, medium, and output are the first part of the system; while, the collector, carrier, and actuator are the other part. If you notice the first part is all non-materials in nature while the alter part is all material solid objects. Non-materials and materials are called Physicals while things abstracts are called Non-physicals based on Information Realization.
The Morse Code is a more simplified form of communication. Instead of speaking out words, this system of communication uses codes of dots and dashes to represent the letters of the alphabet. Each letter is sent individually spelling out a word or group of words in a sentence. When you tap a wall once with your palm, this represents a dot. When you tap the same wall consecutively twice, this tapping represents a dash. In general, the dots and dashes can be the tapping sounds created by a key clapper, the blinking movements created by a pair of eyes, or the flashing lights created by a mirror. These codes are simply by-products of the energy of sounds, waves, or lights translated to written symbols. These energies are created by exerting a certain amount of force on the clapper to produce sound energy, the force on your eyelids to generate visual energy, or the force applied to the mirror to redirect light energy. The moving force exerted on an object is called work and energy is the ability to do work. These energies are the non-material inputs transmitted via the molecules of a given medium and received as non-material outputs at the other end of the carrier. The sets of clappers, eyes, and mirrors are the material sensors that serve as material inputs and outputs in the media of air and wires.
In the human body system - the eyes, hands, ears, tongue, nose, skin, and brain are called biological sensors. Sensors, technically classified as collectors and actuators, are devices that detect signals from their environment. Collectors are the first line of sensors that receive signals we call inputs. These collectors detect inputs gathered through seeing, touching, hearing, tasting, smelling, and imagining. These inputs, translated to information, flow into a very intricate network of biological wires called blood vessels or veins. Medical studies confirmed that they are stored statically or dynamically in a memory cell just like the electrical energy stored in a rechargeable battery. This stored information is accessed or activated depending on the needs of the body. Once triggered or switched on, this information flows out through the biological actuators as outputs. Actuators, where outputs are sent out, are the last line of devices in a system. These actuators are the same biological sensors as collectors. What comes into these sensors goes out into the same sensors. The zizo effect. Our eyes, hands, ears, tongue, nose, skin, and brain are simply collectors and actuators each constructed differently in forms and structures. Collectively biological sensors are all materials while electrical signals or pulses are all non-materials.
When someone accidentally hits you with a soccer ball behind your back, the blow(input) that your skin(sensor) receives is carried to your skin as pain(output). It is the same principle found behind the keys of your computer too. When a key(skin) is pressed, the signal (input) travels to the computer brain (collections of switches), decoded and encoded, then the signal (output) flows back to the monitor as a letter (pain) or back to the keyboard as an led light (pain). Again from these examples, electrical impulses or signals are carried by solid objects. Although the system is made up of both hardware (physicals) and software (abstracts), it is actually all hardware.
To demonstrate this clearly, let me present the hardware-software system with the brain-mental analogy. The consciousness produced by the brain is not actually a mental activity. It doesn't even emanate from the brain. It is an illusion. It doesn't even exist. Mental activities (abstracts) don't depend on brain activities (physicals). Likewise, computer hardware doesn't depend on programmable software. The software side of a computer system is all but switches and pixels. Although a computer is made up of two major components: hardware and "software", in reality, there is only a hardware side. The software side of this binary world is actually only a simulation. The letters, pictures, colors, and anything you see on the computer monitors are all but illusions. They don't even exist! How is this so? The answers can be found in my book Originemology: The Origin of Microcomputers (ch2, 1988).
The principle of abstracts and physicals always manifests in all creation. Without the principle of Information Materialization, the Codexation Dilemma of translating or codifying abstract ideas to physical reality will never ever be solved. The one million dollar question - How the idea of an apple from one's mind is transformed into a physical solid apple - is no longer a perplexing conundrum (The Lawsinium Puzzle).
"Every creature is a living instruction that runs the algorithm of nature."
~ Joey Lawsin
About the Author :
Disclaimer: The author retains the copyright on most of the research materials on this site unless cited otherwise. However, some of the articles are edited on a day-to-day basis without notice. If you are interested in using any of these works for the purpose of scholarly discussion or study, please first inform the author by email or cite the author's name or source as follows: A Journal of a Creative Mind, Joey Lawsin, 1988, USA.