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Showing posts with label Algorithm of Queue. Show all posts
Showing posts with label Algorithm of Queue. Show all posts

Saturday, May 21, 2011

The Scriptional Jump

First drafted 1988 published 2000 revised 2011
by Joey Lawsin


For the past 25 years of his career, Joey Lawsin has been extensively carrying out independent research on the origin, creation, and evolution of information. The essential findings of his study were: first, Nature is the Mother of all Information; thus the Environment is the source of someone's behaviors and knowledge. Second, Information can only be acquired in two and only two ways: by choice and by chance. Information by Choice means the acquisition of information from teachers, from parents, books, lessons from animals, or from the environment; while, Information by Chance means the acquisition of information through discovering new things, fortunate accidents, unexpected experiences, unknown events, or natural interventions. And Finally, all-natural objects like humans, animals, plants, rocks, the universe, and their actions are all pieces of information. Individually, every entity is a particle of information, an iParticle, and every iparticle is an instruction.

The self-acquisition of information is called Information Codexation or simply iCodexation or iCode. Information can be codexated or self-acquired by natural objects both living and non-living things. It can be self-acquired by how one interacts with one's surroundings. Like for example at the cellular level, the information acquired by an egg cell is totally different from the information acquired by a sperm cell since the egg cell lives in an environment totally different from the environment of the sperm cell. Therefore, each one carries different various information. However, when the two unite, the information they carry combines together and totally forms new instructions. (How? the answers can be found in the book Originemology)

The cellular instructions that serve as guidelines and the environment inside the womb are the two sources that sparked the creation of a being, in this case, a baby. However, according to the Caveman-in-the-box Trilogy, the baby's mind is empty of information. The baby only reacts mechanically to whatever his biological sensors detect from his surroundings. Even as he gets outside the womb, his very first cry is the cause of his new environment. It is not instinct. Crying is not instinct. Instinct is a misconception. As the baby repeatedly hears the sound of his mother's voice, feels the warmth of his mother's touch, and tastes, and smells the flavor of his mother's milk, he gradually adapts to these pieces of information. As he experiences all these sensations over and over again, he begins to mimic them, tag, label, or icode them. His ideas begin to take shape in physical form. The word "mama" becomes a physical label for mothers. The action of crying becomes a physical label for "I want milk". His mother's touch becomes a physical tag of his mother's presence and protection. By mimicking, labeling, or associating, the transformation of abstract ideas to physical reality becomes something else! (knowledge? Nope!). The child learns to fuse or match what he senses and what he finds to express himself (communication? Nope! Babies don't know what communication is?). It's Codexation. iCoding is taking place. (when a robot matches the word apple with a real apple, is this a form of knowledge, or learning?)

Meanwhile, although we live in the same environment, everyone actually receives different pieces of information. This is known as The Circle of Perspectives. To illustrate, let us pick 8 people and ask them to form a circle surrounding a round obelisk. Each person will be spaced evenly 45 degrees around this stone pillar painted in various colors. Although each one is facing the same column, each one actually sees the pillar differently; thus acquiring different information. Another good example of this is the production of sound with various frequencies heard by an audience made up of young and old people. It is a fact that humans can only hear sounds between 20 to 20,000 hertz. Because of these variations, higher frequencies can be picked up by younger audiences while older ones can hear little or nothing at all. In the wild, a newly born gorilla, a pit bull, or a grizzly bear who has lived entirely all their lives mingling with good people will not become wild animals. They will actually act and think like their owners as well because the Environment plays a big role in the acquisition of information. Information programs us. It makes us who we are. We look at humans because of the environment we live in. Aliens from outer space will not evolve like us humans unless they have exactly the same environment as Mother Earth.

A particle of information is called a Namon or iParticle. It is a piece of instruction that creates and moves everything and everyone. It is a universal constant possessed by every entity. It can be self-acquired through touching, seeing, hearing, tasting, thinking, or smelling. It is an individual endeavor 100% universally experienced by every creation. It is sensed, perceived, interpreted, identified, and acquired. When information is self-acquired gradually one by one, bit by bit, and accumulated together piece by piece, jumping in a queue, the linkage of information emerges as instruction. The self-emergence of instruction is called inScription (Lawsin 1988).

When an object acquires, codifies, stores retrieves, and processes information, the object is perceived as an intelligent entity. Humans, although notorious as short-term thinkers, are believed to be intelligent because they possess these five basic functions. However, bacteria, algae, fungi, plants, animals, and other natural objects like rocks, air, and water are constantly experiencing some of these functions as well. These non-living objects embrace at least one of these five basic functions and some man-made objects like computers and robots are functioning artificially intelligent as well.

Moreover, computers utilize only four of these functions but interestingly these non-living objects are far smarter than living organisms in terms of memory capacities and capabilities. They can surpass the intellectual capability of humans. A good example of this intellectual fit is the Pi, an irrational numeral equivalent to 3.1415. The number can be extracted by computers up to 3 trillion digits or over 12 decimal places. The human brain can only remember up to one hundred thousand digits or 6 decimal places. The computer generates the value of Pi in computing mode, while the brain generates the value by pattern recognition or blocks of number memorization. Why is this so? What is this fine line that separates computers from humans? What is this factor that separates intelligence from non-intelligence, conscious from non-conscious, life from non-life?

Information is just plain information. It does not serve anything. It is like the information stored in a hard drive. It is useless. Although a computer can process information, project information on a screen, or even interact back to back with another computer, the information in a computer is not considered knowledge since it can't develop from intelligence to consciousness. Information is all but information ... nothing more. (How does information develop into IQ?)

Information can be classified as either minor or major information. Minor information is found in short-term memories. They are given less attention and abruptly experienced. They are temporary and seldom stored in the brain. On the other hand, major information is long-term memories experienced and permanently reside in the brain. They are life instructions stored as programmable procedures ready to be executed step by step automatically at any time. When experienced over again, the instructional information now becomes Instinct - a term synonymous with the word inborn ... a misunderstood definition (see Instinct Fallacy).

Remember the Lawsinium Katz experiment? When the kitten experienced drowning for the very first time, the episode was nothing more but plain information. He doesn't know what drowning was. The experience of drowning was simply an inlearned information. It was not instinct. However, when the kitten experiences the frightening incident of drowning the second time, the cat unconsciously executes automatically the prior procedure of saving life triggered by the call of necessity. The action of life-saving is now second nature - a learned instinct that permanently becomes common sense. (common sense is totally different from logic - a reasoning process that becomes common sense eventually). When inlearning (the first level of intelligence) happens the second time, it becomes instinct (the second level of intelligence). The automatic action of judgment, choosing from previous to present experience, is called Decision Making. It is a two-way modular program that provides the consequences of one's action. This is sometimes called The Law of Second Option, sometimes called The Lawsinian Moves When pieces of instructions gradually combine one by one, bit by bit, piece by piece, the series of instructions becomes a modular procedure. A method I devised called the Algorithm of Queue Matrix processes such procedure in a self-conscious or self-awareness mode.  A.Q., also sometimes called Aneural Quotient, is the emotional and intellectual quotients that create the illusion of being alive.

But how do instructions combine to form a procedure?

Simple, it is all mechanical and governed by the Law of the Second Option. To answer this query, let us analyze a common daily activity -- driving. Driving is a general procedure that gradually evolved from a list of specific instructions. The task of driving is made up of pieces of information that are shaped into specific instructions and transformed into a single procedure — the procedure of driving. The actions of getting into the driver's seat and starting the car's engine are specific instructions. Backing the car out from the garage, moving the car to the right or left, changing gears, passing a ramp, exiting towards the freeway, entering the main road, parking the car, getting out of the car, and heading straight to the office are all individual instructions. When all these instructions combine together like a list, they become a procedure - the procedure of driving.

To understand this better, get a piece of paper and draw the different events that took place from the above script of driving. The roads can be represented with lines, trees with curves, buildings, and ramps with rectangles, stoplights with squares, and people with circles. As you place the pencil on the paper to draw a line, a circle, or a square, each drawing action is a single instruction. Drawing two parallel lines that represent a road is roughly made up of two instructions. The two instructions become a procedure — a procedure of drawing a road — a road procedure. Drawing four lines that make the shape of a building is roughly made up of four instructions -- a building procedure. Connecting your garage area and parking space to your office with dotted lines is another script — a procedure of linking your house to the office — a linking procedure. Whatever the case may be, all these procedures are made up of instructions that are executed one by one, step by step. These after-procedures are acquired, inlearned, and stored in the brain. The brain collects all these specific procedures and forms a general procedure - the program of driving. The program eventually becomes mechanical when repeatedly experienced. The program becomes second nature. The drawings are the mechanical instructions that make up the procedure of driving.

The above experimental models actually were designed to find the answers to the following scientific questions: How does a fresh newborn baby acquire information from its environment? Is information inborn (acquired previously) or inlearn (acquired eventually)? How does information emerge as instruction? Does the environment play an important role in the emergence of information? Will the supply of information die unless we leave Earth? Does the information have the ability to self-create itself? How does information shape instruction? How does instruction transform into a procedure? How does the procedure develop into the Natural Law of Algorithm? How does natural law shape or create creation? How does the Law make decisions, behave, or interact? How does the Law become aware or conscious of itself and its environment? How does the Law transform into self-awareness or self-consciousness? The answers can be found in my book Originemology.

In summary, information must be acquired, codified, stored, and retrieved. It does not automatically exist in the brain. Just like all other things, it also evolves. It is transcodexated or transcodified by the ff:
1. Think Factor - acquiring information through the senses.
2. Think Effect - causes the hierarchy of intelligence
3. Inscripting - producing instructions through experiences.
4. C.A.T. - stores the algorithm as a program.
5. Zizo Effect - triggers a particular procedure based on an event.
6. A.Q. - programming oneself based on acquired information.


"The Evolution of Instruction shapes the Intelligence of Creation". ~ Joey Lawsin

*Inscriptionist  - sometimes called Lawsinist, is an individual with a passion in seeking or hunting the natural laws of the universe. Inscriptionists are inspired to uncover the beauty and elegance of formulas, equations, and natural laws in every nook and cranny of the universe to unearth the central dogma of life known as the Single Theory of Everything. Inscriptionism is its philosophical doctrine.

About the Author :

Joey Lawsin is the author of Codexation. He is the brain who wants to change the world by rewriting the textbooks with new concepts that debunk the old scientific, theological, and philosophical ideas of antiquity. He published a book in Physics, created a living machine known as Homotronics, and formulated the theory of "Information Materialization". The article above is an excerpt from his book "Originemology".

Disclaimer: The articles on this site are intended for a balanced education. Since it is constantly edited, updated, and improved, therefore I recommend that you check back regularly for new items. If you want to use anything here for the purpose of scholarly discussion, please inform the author by email or cite the author's name or source as follows: A Journal of a Creative Mind, Joey Lawsin, 1988, USA.

Books that I have read to satisfy my curiosity on religion:

A comparative View of Religions - J. H. Scholten
Atheism Refuted -Thomas Paine
Atheism in Pagan Antiquity - A.B. Drachmann
An Atheist Manifesto - Joseph Lewis
A study of the Messiah - J.E. Talmage
A System of Logic - J.S. Mill
An Outline of Occult Science - Rudolf Steiner
Bible Myths and Parallels in Religion - T.W. Doane
Babylonian Legends of Creation - E.A. Budge
Common Sense -Thomas Paine
Criticism on The Origin of Species - T.H. Huxley
Christian Mysticism - W.R. Inge
Cosmic Consciousness - A.J. Tyndall
Creation by Laws - J.L. Lawsin
Dream Psychology - Sigmund Freud
Determinism or Freewill - Chapman Cohen
Evolution of Theology: an anthropological study -T.H. Huxley
Evolution: Old and New - Samuel Butler
Evolution of Creation - J.L. Lawsin
Exposition of Darwinism - A.R. Wallace
Einstein Theory of Relativity - H.A. Lorentz
Elementary Theosophy - L.W. Rogers
Esoteric Christianity - A.W. Beasant
Feeding the Mind - Lewsi Carroll
Five of Maxwells's Papers - J.C. Maxwell
Forbidden books of the original New Testament - William Wake
Heretics - G.K. Chesterton
Heretics and Heresies - R.G. Ingersoll
History of the Catholic Church - James MacCaffrey
History of Ancient Civilization - Charles Seignobos
History's Conflict bet. Religion and Science - J.W. Draper
Intro to the History of Religions - C.H. Toy
Jewish Theology - Kaufmann Kohler
Judaism - Israel Abrahams
Logic, Inductive and Deductive - William Minto
Lamarck, The Founder of Evolution - A.S. Packard
Mystic Christianity - W.W. Atkinson
Mistakes of Moses - R.G. Ingersoll
Mysticism and Logic - Bertrand Russell
Myths and Legends of Rome - E.M. Berens
Mutation - Hugo de Vries
Nature Mysticism - J.E.Mercer
Natural Selection - Charles Darwin
On the Origin of Species - Charles Darwin
Originemology - J.L. Lawsin
Pagan and Christian Creeds - Edward Carpenter
Pagan and Christian Rome - R.A. Lanciani
Symbolic Logic - Lewis Carroll
Sidelights on Relativity - Albert Einstein
Philosophy of the Mind - G.W.F. Hegel
Story of Creation: comparison study - T.S. Ackland
The Antichrist - F.W. Nietzsche
The Holy Bible - R.G. Ingersoll
The Freethinker's text book - A.W. Besant
The Expositor's Bible - T.C. Edwards
The Limits of Atheism - G.J.Holyoake
The Ancient History - Charles Rollin
The Sayings of Confucius - Confucius
The Game of Logic - Lewis Carroll
The Gnostic Crucifixion - G.R.S. Mead
The Critique of Practical/Pure Reason - Immanuel Kant
The Origin of Jewish Prayers - Tzvee Zahavy
The Analysis of Mind - Bertrand Russell
The Problem of Philosophy - Bertrand Russell
The Brain - Alexander Blade
The Higher Powers of the Mind - R.W. Trine
The Human Aura - W.W. Atkinson
The Legends of the Jews - Louis Ginzberg
Thought Forms - C.W. Leadbeater
The Wonders in Psychology - J.H. Fabre

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